Post by Fireside on Aug 23, 2013 17:30:16 GMT
Prior to Battle
When the opposing player's village first appears, you get 30 seconds during which you can scout the enemy's defences and plan your attack.
Although you can deploy troops during this time, the battle will start immediately upon doing so (you do not get extra time by starting early). When viewing another player's village to raid, potential loot and Trophies that can be earned/lost are shown. Before the battle has started, if the village you are first paired up with is not to your liking you can press the 'Next' button to pay a small amount of gold and be shown another village to potentially raid. The 'Next' button disappears once the 3-minute battle timer has started, but if you have not actually deployed troops or cast a spell, you can tap 'End Battle' to return to your own village without penalty.
Once you have deployed a troop or cast a spell (even accidentally), the 'End Battle' button is replaced by the 'Surrender' button; pressing that will cause you to immediately lose the battle.
Victory (and Defeat)
Trophies are awarded upon a multiplayer victory. Victory is determined by how many stars you earn during the raid. There are three stars available to be earned in each battle:
One star is earned for destroying 50% of the buildings.
One star is earned for destroying the Town Hall.
One star is earned for destroying 100% of the buildings.
For each star that you earn, you receive one-third of the available Trophies. This means that destroying your opponent's town hall gives you an automatic victory. Also it is impossible to get more than one star without destroying the Town Hall. Failure to get any stars means a loss causing you to lose Trophies.
Gaining and Losing Trophies
There is often a lot confusion surrounding Trophies, as it is often possible to lose a lot more Trophies than you can win (although sometimes the opposite is true as well). The reason for this is simple: If you begin the match with more Trophies than your opponent, it is presumed that your opponent is "weaker" than you (Town Hall or Experience levels are irrelevant for the purposes of this determination). If you defeat this "weaker" opponent you will receive fewer Trophies than you would an "equal" opponent; losing will cost you a higher amount of Trophies.
The opposite is also true: If you have fewer Trophies than your opponent, it is presumed that your opponent is "stronger" than you. Defeating this "stronger" opponent entitles you to more Trophies than you would get by defeating an "equal" opponent, and likewise being defeated by a "stronger" opponent costs you fewer Trophies.
There is no hard-and-fast rule, but in general the higher your Trophy count the more difficult opponents you will encounter, both those you are matched with to attack as well as those attacking your village. Because of this, many higher level players keep an artificially low Trophy count by intentionally losing battles; in this way they can both make their villages easier to defend (as they will on average be attacked by weaker opponents) as well as ensure themselves less difficult bases to attack for resources.
Before attacking, pay attention to how many Trophies you can win or lose; often this can help give you a quick indication as to how difficult the upcoming battle will be. If you see a large discrepancy in the number of Trophies available to win vs. the amount available to lose, there is a large Trophy difference between you and your opponent. If the number of Trophies available to win is much higher than that available to lose, you are likely to encounter a difficult battle. If the number available to win is much lower than that available to lose, the battle may in fact be relatively easy. However, do not rely solely on this comparison, as Trophy counts can be easily manipulated (as shown in the above paragraph).
When the opposing player's village first appears, you get 30 seconds during which you can scout the enemy's defences and plan your attack.
Although you can deploy troops during this time, the battle will start immediately upon doing so (you do not get extra time by starting early). When viewing another player's village to raid, potential loot and Trophies that can be earned/lost are shown. Before the battle has started, if the village you are first paired up with is not to your liking you can press the 'Next' button to pay a small amount of gold and be shown another village to potentially raid. The 'Next' button disappears once the 3-minute battle timer has started, but if you have not actually deployed troops or cast a spell, you can tap 'End Battle' to return to your own village without penalty.
Once you have deployed a troop or cast a spell (even accidentally), the 'End Battle' button is replaced by the 'Surrender' button; pressing that will cause you to immediately lose the battle.
Victory (and Defeat)
Trophies are awarded upon a multiplayer victory. Victory is determined by how many stars you earn during the raid. There are three stars available to be earned in each battle:
One star is earned for destroying 50% of the buildings.
One star is earned for destroying the Town Hall.
One star is earned for destroying 100% of the buildings.
For each star that you earn, you receive one-third of the available Trophies. This means that destroying your opponent's town hall gives you an automatic victory. Also it is impossible to get more than one star without destroying the Town Hall. Failure to get any stars means a loss causing you to lose Trophies.
Gaining and Losing Trophies
There is often a lot confusion surrounding Trophies, as it is often possible to lose a lot more Trophies than you can win (although sometimes the opposite is true as well). The reason for this is simple: If you begin the match with more Trophies than your opponent, it is presumed that your opponent is "weaker" than you (Town Hall or Experience levels are irrelevant for the purposes of this determination). If you defeat this "weaker" opponent you will receive fewer Trophies than you would an "equal" opponent; losing will cost you a higher amount of Trophies.
The opposite is also true: If you have fewer Trophies than your opponent, it is presumed that your opponent is "stronger" than you. Defeating this "stronger" opponent entitles you to more Trophies than you would get by defeating an "equal" opponent, and likewise being defeated by a "stronger" opponent costs you fewer Trophies.
There is no hard-and-fast rule, but in general the higher your Trophy count the more difficult opponents you will encounter, both those you are matched with to attack as well as those attacking your village. Because of this, many higher level players keep an artificially low Trophy count by intentionally losing battles; in this way they can both make their villages easier to defend (as they will on average be attacked by weaker opponents) as well as ensure themselves less difficult bases to attack for resources.
Before attacking, pay attention to how many Trophies you can win or lose; often this can help give you a quick indication as to how difficult the upcoming battle will be. If you see a large discrepancy in the number of Trophies available to win vs. the amount available to lose, there is a large Trophy difference between you and your opponent. If the number of Trophies available to win is much higher than that available to lose, you are likely to encounter a difficult battle. If the number available to win is much lower than that available to lose, the battle may in fact be relatively easy. However, do not rely solely on this comparison, as Trophy counts can be easily manipulated (as shown in the above paragraph).