Post by Fireside on Dec 11, 2013 21:40:49 GMT
Major Additions:
* Clan vs Clan
* Dueling/challenge/simulator/sparring battle area
* Clan villages = all clan members contribute, leaders control
* Add more single player levels (permanent ones)
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* Add a featured temporary single player map - 1 per week/month/update on a rotating basis.
* Add single player challenges/maps - beat with specific/limited troops or troop counts, all air, tier 1, etc
* Add daily challenges for small rewards - win a raid, use 5 balloons, destroy 5x builders huts, misc stuff
* Random event - meteorite lands in village - Dark Elixir to clear, enhanced experience/gem rewards
Clan Related:
* Add more leadership roles - 2 leaders, or 2 co-leaders, etc
* Separate Elder+ chat tab in-game
* Way to designate sister/feeder/associated clans to link clan chat in a separate tab
* Ability to sort clan info besides trophies: By Donation, level, position, league, etc
* Raise troop donate limit from 5 to 6 (so 5 people can still fill lvl 5) or 10 troops per request
* Remove clan join request from clan chat if they've joined another clan already
* Troop Donations: Don't reset when leaving clans, have a running total, average per reset period
* History button on clan app - see stats: Last x clans, time in, donations given/received, kicked/left, etc
* Reduce leader message cooldown from 12 hours
* Make kick/promote menu for leaders/elders to operate from names in clan chat as well as clan interface
League Related:
* Award resource bonuses for successful defense in addition to successful attack
* Alter matchmaking to FIRST attempt to match within your league, then proceed outside if necessary
Defensive Structure Related:
* Add hidden tesla trigger radius circle (green perhaps)
* A multi-target building to simultaneously target multiple individual enemies on non-adjacent tiles
* Leave attack range circle on upgrading defensive building - to better plan when it's ready
* Modify ammo to include variables: ex: every 5th cannon shot is a freeze ball, or 7th A.Tower projectile is a fire arrow, wiz towers alternate different spells. Different shots carry different attributes, whether slow, fire damage, extra damage to certain troops, etc.
* Allow hidden tesla to absorb some/all lightning spell damage if revealed
* Add an x-bow loaded with dark elixir or "Dark X-Bow"
* Add "spires" which add on to defenses or provide an area effect to increase stats
New defensive buildings: Ice Tower, dragon cave, poison dart tower, healing tower, spear tower
Other Buildings Related:
* Number displays on clan castle to show space used vs having to click it, then hit info
* Add decoy buildings that still get targeted by troops, but yield nothing (fake mine/cannon)
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* Increase Town Hall resource storage incrementally by level, perhaps 1/2/3/4/5/10/20/30/40/50k?
* Dark Spell Factory for defensive spells - build with dark elixir
Other new building ideas: Tavern (to hire shady characters), hideout (camp for tavern folks), stables (for horseback units), Siege Factory (for siege weapons), Siege Camp (to house siege weapons)
Troop Related:
* When heroes get defeated, they drop packages of Dark Elixir similar to tombstone process
* Hero gear: collect/equip boots/gloves/armor/helm/belt/weapon(s) items like many other games
* Hero Auras (Passive addition to stats of surrounding troops)
* Ability to select order CC troops deploy (Slide/rearrange icons in CC info screen for sequence?)
* New troop that targets support buildings (non defenses or resource buildings)
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* Way to toggle hero guard/sleep while they're injured (button disappears) to set action after healed
New Troops Type Requests:
* (MECHANICAL) Cannon, catapult, ballista, trebuchet, battering ram, minesweeper, pirate ship
* (UNITS) Ogre, assassin, scorcher, berserker, dark night hawk, sorcerer, sorceress, witch, cyclops, rogue, knight, elf, dead skeleton, war elephant, giant spider, wraith, baby dragon, phoenix, cavalry, falcon, priest, ninja, dog, blimp, marksman, samurai, gargoyle, gryphon, demon, ghost, serpent, slimer
* (COMBINATION/UNIQUE)
- Mole, digs underground
- General - can focus attackers to a specific building
- Wolf Rider - Archer on wolf, attacks until wolf perishes, then archer continues
- Paratrooper - deployed from above, can land anywhere and continue fighting
- Air based resource targeting unit
- Unit with both ranged and melee attack capabilities
Battle Related:
* No default troop selected upon entering battle - avoid accidental battle starts
* Remove/Reduce TH loot penalty on revenges - will make original attacker pick more wisely
* Make use of the water with ships/water-related attacking/defending/units
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* Bonus for x wins in a row: Loot, bonuses, troop modifiers, att or def advantages, other random perks
* Ability to save single player battle replays (and hence, also share)
Spell Related:
* Add Defensive spells - placed with radius's just like other defs/traps - 1x1 with varying radius's
* Make the spell colors/graphics more unique, wrong selection during battle due to similarities
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* When upgrading spells, include increased range, duration, etc not just primary stat
* Click/Hold spells when deploying to display radius/range circle to move around - release to deploy
* Ability to queue spells similar to barracks - next one produces, just doesn't get stored until room
New spell ideas:
* (VISION) Invisibility, smoke screen, shroud
* (ATTACK) Paralyze, slow, firestorm, bomb, fire tornado, meteor storm
* (TROOPS) Revive, summon, flying, shape shifter/morph
* (GAME PLAY) - Extra time, trap reveal
Defensive spell ideas (if implemented): slow, confuse, rage (for CC troops), rage (for defenses), def lightning, heal (for buildings or CC troops), Mirror/reflect damage back on attacker
Trap Related:
* Add a new trap that must be bought with Dark Elixir
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* Ambush/Foxhole trap - hidden storage for very few (1-3?) camp spaces of owner's troops for defense
* Add a seeking/moving ground based trap similar to the air mines/bombs
* Disguise traps as random building/obstacle/decoration
* Convert tombstones to small traps/bombs - click on them, choose collect elixir or convert
* Spring traps "launch" 15 spaces of troops OR stun for 2-3 seconds up to 30 spaces for hero/golem/pekka
Other trap ideas: Moat, lightning rod, tar pits, pitfall, hole trap, poison shrubs, wildfire, rock wall, Decorations (dogs/animals) that attack enemies, ability to add poison ivy to walls, sticky trap, vine trap, stun, taser, vortex, freeze/permafrost, tremor/earthquake
Graphical Interface Related:
* Add a way to export battle replays to photo roll or youtube natively
* Add a pause and rewind button to the replays
* Clicking on the "+" next to Builder icon/graphic brings up screen showing all builds/times/etc
* When visiting villages via the battle log, have a "back to log" button besides just a back home button
* Add the Attacks/Defenses Won stat (from Leagues) to clan view
* Leave clan/global chat pane available while visiting clan/global villages
* Enable double tapping - ex: Barracks=train screen, CC=request troops, spell fact=create spells
* Add how many additional barracks queue spaces gained in the Upgrade to level x? barracks screen
* Add a red ! on Upgrade tile if prerequisites are not met in addition to showing it inside the upgrade view
* Add a popup URGING all users to link to Gamecenter (similar to the recent IAP pop-up)
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* Ability to hot link a village for clan to view - visit/invite/link options? - search not always possible
* Update troop avatar pictures to correspond with level of troops (upgraded pics to match gameplay)
* Move donate troops window over to doesn't cover custom donate text to read what they want
Miscellaneous:
* Add push notification Spell Factory full
* Add push notification for Clan Castle full
* Change music setting from on/off to allow multiple volume settings, ie low/medium/high or slider bar
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* Add a small gem reward at each level up, or even every 5 or 10
* Scroll to top of Top Clans, Top Players, League, and My Clan by tapping Tab (like clan/global chat)
Please post your flag requests here:
forum.supercell.net/showthrea...g-request-here!
Your suggestions do make a difference!
The developers and moderators read every idea thread. These ideas are discussed and reported frequently within the staff and moderator circle. Some are interesting enough to be added to short-term to-do lists, some to long-term lists, some simply monitored to see if it fits a direction they want to go, and some are ruled out due to negatives overriding the positives or if they don't fit in the direction they want (or secretly can't say) the game is headed. YOUR direct input has led to numerous in-game changes such as:
* 24 hour ban on player to re-join clan after being kicked
* Make surrender button smaller / move out of game play area - too many accidents
* Ability to upgrade traps (as well as them staying where placed now and stats showing in-game)
* Elder Kick cooldown time reduced to 20 minutes
* Donation indicator in clan chat
* Village construction mode - easier way to rearrange village, saved layouts
* Update shared replays with different color button, comment field, loot, trophies, battle results, etc
* Keep tracking loot / achievements after they are completed
* Add info about available loot % possible with TH differences in-game
* Cooldown for elder to boot players
* Add viewable player stats/profile - similar to Hay Day's farm stats
* Add a mute button to global (basically to hide chat of a player)
* Ability to share replays within clan chat
* Add the Attacks/Defenses Won stat (from Leagues) to leaderboard
* The Freeze spell was taken directly from the sticky as the "Next spell" to be worked on
* Move replay 1x 2x 4x button to right and off of playing field
* Ability to request specific troop reinforcement types (Custom message with request)
* The Inferno Tower was inspired by several requests for a "Flamethrower" tower
* Reduce healer camp space, make more viable
* Mark indicating center of playing grid (The plaque marking the center of the town)
* Flip from one barracks to next (like one roadside stand to next in HD) so you can setup all quickly
* Add Chinese localization
* Attack battle log with replays
* Add troops received to donation stats
* Add leader messaging (Also the fix to unfilter messages 2 days after release was from feedback)
* Don't auto-end battle once all normal troops perish if Clan Castle/Spells remain in inventory
* When balloons are destroyed, they fall to the ground for 1 last little attack
* Ability to rotate selected row of walls
* Moving multiple wall pieces at once.
* Splash damage with dragons and wizards
* Show damage % in defense battle log
* Show remaining lab upgrades during active research
* Air Bombs
* Army Camp full notification
* Heroes
* Troop donation statistics
* White insert buffer lines showing while moving decorations
* Defense replays
* Army Camp troops survive if Army Camp destroyed while on defense
* Message displaying when someone leaves/is kicked from clan
* Trophy limits on clan applications
* Gem usage confirmation
* Small shields after maintenance and disconnects
* Many of the combat balances are due to user input
* Matchmaking queue
* Army Camp storage managed as a whole instead of per camp
* Barracks queue information
* Clan Search
* Global chat moderation
* Trophies to be lost displaying in match screen
* Broader range of trophies available to be won per match
Currently Ruled Out
Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being locked!
* Donating (or trading) resources or gems to (with) other players
* An exchange building to convert between elixir, gold, dark elixir, or gems
* Gem mines
* Assigning multiple builders to one build/upgrade
* Player search function
* Ability to change village name
* Resetting or restarting a specific village
* Active / Live "Online Status" examples: colored icons, on/off indicator, etc.
* Ability to filter matchmaking by resources or trophies available
* Capture live attackers and have them reassigned to your own clan castle or army camps or new structure
* Rate base feature
* Add other clan requirements to apply besides trophies, ex: Specific troop lvl, TH lvl, lab lvl, game level
* Indicate last online date
* Customizable clan flag
* Add ability to send short message to rejected applicants similar to when expelling
* Customize troop builds = to order, permanent production, saved queues, etc
* A large text area for clan rules that just the clan can see (separate from public clan description)
* Leader (and co-leaders if added) ability to delete messages in clan chat
* Increase text space on leader messages
* Queue troop donation notices when offline - display when back online or new interface to see info after
* Modify clan msg of player joining with who invited player: xx joined clan, invited by xx
* Separate tab in chat for troop requests
* Make the public clan description text area larger
* Add a League Chat area
* Ability to camouflage/purchase camouflage - (make AT appear as a barracks until within range)
* Ability to load current x-bow with elixer or dark elixir for extra bonus of some sort
* Stack def structures - AT's over walls, Teslas' on top of barracks (truly hidden), etc
* Upgrade to 2-story walls that HogRiders/Jump Spell can't penetrate (maybe limit #)
* Display both X-Bow range circles at once for planning - different color on inactive one
* Upgrade builders huts (we've ruled out multiple builders) but lvl 2 huts for a 5% time decrease?
* Wizard Laboratory to create/upgrade wizard projectiles/spells
* Queue upgrades/builds
* Modify clan castle - toggle defend/not defend (like heroes)
* Add a second laboratory or a second slot in current lab to do two researches at once
* Troop Armor Building. Research upgrades to troop armors/attack/speed, etc
* Show total training time left above barracks
* Show total elixir costs of troops sitting in Army Camps
* 5x or 10x button in troop training screens for faster queuing
* Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
* Modify healers to include healing air troops
* Troop carrier (trojan horse-like) it moves on it's own until damaged, then troops pop out
* Requests for all troop types to have a related hero
* Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
* Bonus/award if attacker skips your village - partial payment to you on match fee
* Revenge list indicate online/shielded or currently attackable without having to click each person's button
* Auto request CC troops in clan if you win a defense (Shield didn't activate, still attackable)
* Auto reset/repurchase traps if you win a defense (shield didn't activate, ie still attackable)
* On Offensive Battle Summary include resource cost of troops/spells used
* Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
* Keep replays through maintenance - increase from 4 to 6 or at least since last login
* Ability to transfer a revenge to a clan member
* Add a small chance to "Steal/Win/Replace" spells on an attack victory (suggest 3-star only)
* Ability to transfer a revenge to a public hitlist
* Ability to hide certain attacks in battle log
* Back button in matchmaking for accidental "Next" clicks - Perhaps cost double fee to return
* Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
* Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
* Control over production order: 5 spell spots, don't combine, allow: 1light, 1rage, 1light, 1heal, 1 light etc
* Show loot/trophies which were available on battle logs in addition to what was earned
* When revenge used - defense log includes original attack results (resources/trophies/%/stars)
* Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
* Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc
* Add a setting to disable village animations to improve performance on older devices
* Add counter when all builders are busy to indicate when first one will be free
* Allow the iOS Device battery indicator icon to be displayed while in-game
* Add gem use confirmation on all functions
* Upgrade menu listing all things upgradable
* Swap buildings - drop one on the other, pop-up or double tap to swap if same size
* Ability to turn on all def building radius circles at once to check coverage
* Add clan rank to Clan Info Screen - Quicker to reference than scrolling to end of top 200 list
* Ability to turn on white buffer line's without moving building/decoration
* Botany Research - Ups spawn rate of obstacles and/or increase in chance/# of gems when removing
* Additional leaderboards based on TH level
* Add ability to play background music while in game natively
* Add push notification for Hero ready (healed/able to attack)
* Log gem usage/gains in gamecenter (or in-game) so users can look to see where they went
* Add an unmute option for accidental muting - or have a list showing all muted to pick certain unmutes
* Add custom sound notifications for Clash push notifications
* Remove the "Report" button/feature from global chat. Abused too often, and mute is better solution
* Add mini-games, something to occupy time
* Increase clan size: 75 or 100 are most common requests
* Trap/Explosives hut to upgrade/build bigger ones
* A Gem Drill